Helm's Deep Quest Images


Helm's Deep is a large valley in the north-western Ered Nimrais (White Mountains) below the Thrihyrne located within the area of Westfold in West Rohan[63.7S, 89.5W]. The valley was lined over its entire width by the natural series of hills called Helm's Dike and behind that lay the fortress of Aglarond or the Hornburg, at the entrance to the Glittering Caves. Atop the Hornburg there was a great tower, the top of which consisted of the great horn of Helm Hammerhand. The Deep, which stood next to the fortress, was barred by the long Deeping Wall, which consisted of solid rock except for a small culvert which allowed water from the Deeping Stream to enter; this rendered a fresh supply in sieges of great length.
The various devices to shift time during the Epic Battles
Helm's Deep has multiple versions: "Before Midnight," "After Midnight," "Before Dawn," "Dawn," and "Sunrise". While these versions are visually identical, the game mechanics require that they each have unique "maps" (coordinates) to locate objects and individuals. Lotro-wiki.comHelm's Deep

The Epic Battles of Helm's Deep are initially encountered during the Epic Quest Line associated with the Helm's Deep Expansion. Unlike previous portions of the Epic Quest line, the [Deep Expansion] is a required purchase to continue the Epic Quest line.
These battles are found in the chapters of Vol. III. Book 13: The Battle of the Hornburg. They are accessed via the Defence of Rohan User Interface 


Notes on the new Game technology and the implementation of the battle
  • "Turbine said that while Peter Jackson's vision of Helm's Deep made a serious impact on how fans saw the battle, "LOTRO is the game of the books" and as such is striving to provide a more accurate representation of the conflict as depicted in the original books. So while there will be no Elves showing up or Gandalf charging in to save the day, we will experience many events of the books that didn't make it to film, such as clashes at the dike and the glittering caves.
  • "The outcome of the "Big Battle" of Helm's Deep is fixed in lore and won't be impacted by the player, but each player can make a difference in how they contribute to that victory through their efforts.
  • "Part of a player's contribution will depend on how his group coordinates (if he is in one) and what role he decides to pursue. There are three roles in the defense of Helm's Deep: vanguard, engineer, and officer. Vanguards are focused on wading into the battle and doing some personal damage, engineers fire siege weapons and interact with environmental objects, and officers give orders. Seems there's a little something there for all interests."









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